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When: TypeScript Implementation

A software design pattern for building event-based recombinant state machines

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Introduction

The latest version of this README can be found in the devel branch, please read the spec there if that's what you're after.

The spec for the abstract syntax and the design pattern itself can be found in the spec/ subdirectory. Please read the specs before delving into the implementation itself to get a good understanding of how things work.

This is a reference implementation for a new software design pattern that allows for composable event-based state machines with complete (including temporal) control over the state.

When: TypeScript Implementation

Installation

You need to install reflect-metadata in your project.

npm install when-ts reflect-metadata

Additionally, you must add the following to your project's tsconfig.json for the TypeScript decorator to work:

{
  "experimentalDecorators": true,
  "emitDecoratorMetadata": true
}

API

See the API documentation for more information.

Usage

Some examples are located in in examples/.

Simple example:

import { StateMachine, MachineState, when } from 'when-ts';

interface State extends MachineState { // the state of our program
  value: number; // a counter that will be incremented once per tick
}

class TestMachine extends StateMachine<State> {
  constructor() {
    super({ value: 0 }); // pass the initial state to the event machine
  }

  @when<State>(true) // define a condition for this block to execute, in this case always
  reportOncePerTick(s: State, m: TestMachine) {
    console.log(`beginning tick #${m.history.tick} with state`, s);
  }

  @when<State>(state => state.value < 5)
  incrementOncePerTick(s: State) {
    return { value: s.value + 1 };
  }

  @when<State>(state => state.value >= 5) 
  exitWhenDone(s: State, m: TestMachine) {
    console.log(`finished on tick #${m.history.tick}, exiting`, s);
    m.exit(); // exit the state machine
  }
}

const test = new TestMachine();

const result = test.run(); // this will block until the machine exits, unlike `.step()`

console.log('state machine exits with:', result);

Brute-forcing primes

The same prime machine from the spec, implemented in TypeScript. This one uses the input feature.

A better implementation exists in examples/prime.ts!

import { StateMachine, when, input, MachineState, MachineInputSource, StateObject } from 'when-ts';

interface PrimeState extends MachineState {
  counter: number;
  current: number;
  primes: number[];
}

interface IPrimeInputSource extends MachineInputSource {
  readonly maxPrimes: number; 
}

class PrimeInputSource implements IPrimeInputSource {
  @input('once') // mark as an input that's only read during startup.
  public readonly primes: number;
  constructor(primes = 10) {
    this.primes = primes;
  }
}

class PrimeMachine extends StateMachine<PrimeState, IPrimeInputSource> {
  constructor(inputSource: IPrimeInputSource) {
    super({ counter: 2, current: 3, primes: [2] }, inputSource);
  }

  @when<PrimeState, IPrimeInputSource>(state => state.counter < state.current)
  incrementCounterOncePerTick({ counter }: StateObject<PrimeState, IPrimeInputSource>) {
    return { counter: counter + 1 };
  }

  @when<PrimeState, IPrimeInputSource>(state => state.counter < state.current && state.current % state.counter === 0)
  resetNotPrime({ counter, primes, current }: StateObject<PrimeState, IPrimeInputSource>) {
    return { counter: 2, current: current + 1 };
  }

  @when<PrimeState, IPrimeInputSource>(state => state.counter >= state.current)
  capturePrime({ counter, primes, current }: StateObject<PrimeState, IPrimeInputSource>) {
    return { counter: 2, current: current + 1, primes: [...primes, current] };
  }

  @when<PrimeState, IPrimeInputSource>(state => state.primes.length >= state.maxPrimes)
  exitMachine(_, m: StateMachine<PrimeState>) {
    m.exit();
  }
}

const inputSource = new PrimeInputSource(10);
const primeMachine = new PrimeMachine(inputSource);

const result = primeMachine.run();

if (result)
  console.log(result!.primes);

Contributions

All contributions and pull requests are welcome.

If you have something to suggest or an idea you'd like to discuss, then please submit an issue or a pull request.

Note: All active development happens in the devel branch. Please commit your changes using npm run commit to trigger conventional-changelog.

License (MIT)

Copyright (c) 2018 Abdullah A. Hassan

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Index

Type aliases

ActivationAction

ActivationAction: function

An activation action, takes two arguments and will only be executed during a tick when the associated condition returns true.

Type declaration

    • (state: Readonly<State & InputSource>, machine: StateMachine<State, InputSource>): Pick<State, fields> | void
    • Parameters

      • state: Readonly<State & InputSource>
      • machine: StateMachine<State, InputSource>

      Returns Pick<State, fields> | void

ActivationCond

ActivationCond: function

An activation condition, takes two arguments and must return true for the associated action to fire.

Type declaration

    • (state: Readonly<State & InputSource>, machine: StateMachine<State, InputSource>): boolean
    • Parameters

      • state: Readonly<State & InputSource>
      • machine: StateMachine<State, InputSource>

      Returns boolean

InputOf

InputOf: InputOf<M>

InputPolicy

InputPolicy: InputPolicyCallback<S, I, M> | "once" | "always"

Set this to once to update the input only once at startup. Set to always to update it with every tick, or supply your own callback to implement a custom condition.

InputPolicyCallback

InputPolicyCallback: function

A user-defined policy for an input polling. Must return true for the input to be polled on that specific tick.

Type declaration

    • (state: Readonly<S>, m: M): boolean
    • Parameters

      • state: Readonly<S>
      • m: M

      Returns boolean

PriorityExpression

PriorityExpression: function

An activation condition, takes two arguments and must return true for the associated action to fire.

Type declaration

    • (state: Readonly<State & InputSource>, machine: StateMachine<State, InputSource>): number
    • Parameters

      • state: Readonly<State & InputSource>
      • machine: StateMachine<State, InputSource>

      Returns number

ProgramEntry

ProgramEntry: object

Type declaration

StateCombiner

StateCombiner: function

Type declaration

    • (params: object): S1 & S2
    • Parameters

      • params: object
        • first: M1
        • precedence: "first" | "second"
        • second: M2

      Returns S1 & S2

StateObject

StateObject: S & Readonly<I>

StateOf

StateOf: StateOf<M>

WhenDecoratorChainResult

WhenDecoratorChainResult: object

Type declaration

WhenDecoratorWithChain

WhenDecoratorWithChain: MethodDecorator & WhenDecoratorChainResult<S, I>

Functions

inhibitedBy

  • inhibitedBy<S, I, M>(inhibitorAction: keyof M, chainedHistory?: ConditionBuilder<S, I>[]): WhenDecoratorWithChain<S, I>
  • A chainable TypeScript decorator to declare a method as an action with one or more inhibitor actions. An inhibitor prevents the execution of the action for one tick if the others can activate.

    Type parameters

    Parameters

    • inhibitorAction: keyof M

      The name of the inhibiting member action.

    • Default value chainedHistory: ConditionBuilder<S, I>[] = []

    Returns WhenDecoratorWithChain<S, I>

input

  • input<S, I, M, K, T>(policy?: InputPolicy<S, I, M>, transform?: undefined | function, rename?: K): PropertyDecorator
  • Mark a property as a state machine input. This will poll the target with every tick and update the provided rename in the state.

    Type parameters

    Parameters

    • Default value policy: InputPolicy<S, I, M> = "always"
    • Optional transform: undefined | function

      An optional transformation function to transform the value.

    • Optional rename: K

      A new name for the variable in the state object.

    Returns PropertyDecorator

priority

unless

  • A chainable TypeScript decorator to declare a method as an action with one or more inhibitor conditions. An inhibitor prevents the execution of the action for one tick if the others can activate.

    Type parameters

    Parameters

    • inhibitor: ActivationCond<S, I>

      The inhibiting member action.

    • Default value chainedHistory: ConditionBuilder<S, I>[] = []

    Returns WhenDecoratorWithChain<S, I>

when

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